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BLENDERTON HOTEL - LONDON

Posted: Tue Jun 21, 2011 1:15 pm
by ROUBAL
Hello,

This is the very first image of my current project "Blenderton Hotel".

Modelled in Blender, rendered in Octane, post prod (rain) in Photoshop Elements.

Currently, the scene weight in Octane is 1607MB ! Exporting in obj from Blender 2.49b takes around 3 minutes, and loading in Octane around 8 minutes...

As I like very much English cars as well as architectural styles, I started by modelling four very detailed cars : Rolls Royce Silver Cloud II 1959, Rolls Royce Phantom V 1960 and 1963 (The model in foreground is a model 1966, which is no more than a 1963 with chrome separations on topof the front lights), and a Bentley S2 1962,derivated from the Silver Cloud II.

I will show them better later when I will have added more buildings to allow more camera angles.

I wanted to build a very typical londonian scene in front of a Luxurious hotel,and I started the set with the street lights, the K6 phone boothe, and the Victorian letter box, and finally the hotel.

I'd want to model also a policeman to put in background, a black taxi, and a red bus.

...And maybe a doorman in purple/red and gold suit.

With some luck, more images coming soon !

Larger resolution (2560x2560) available by clicking on the images through the link below.

The third image on the page is the original Octane render without any post prod.

http://3d-synthesis.com/47-BlendertonHotel.html

I have updated the image with some glow around the two lanterns on the left.

I wonder :the loading requires huge RAM amount, and I don't know if the 8GB on my motherboard will allow to manage the full 3GB of VRAM...

Each object is detailed and can be seen in close up, even the "Spirit of Ecstasy"(The Flying Lady) on front of the Rolls Royce. I modelled 3 versions of this statue, High/Medium/Low Poly, but currently, the high version is loaded on each Rolls royce car. Each stone pillar is High poly and subsurfaced... same for the iron fences... When Octane will support instances, I will be able to save hundreds of MB !

Stay tunned ;)

Re: BLENDERTON HOTEL - LONDON

Posted: Mon Jun 27, 2011 3:18 pm
by ROUBAL
New renders...

I'd want to make some posters, but currently I can't go beyond 2560x1440 without getting a blackscreen. I have to try redering by tiles.

Rendered in 2560x1440. Around 2000 samples/pixel. 8444666 triangles. 1729.6MB/3002MB used.
1.03fps with 1024 Cuda cores (I use the Cuda 3.0 version for better use of multi-GPU).

In Blender, I have reduced to 1 the subsurf level of the tires and removed subsurf on a part of the iron fences.

Re: BLENDERTON HOTEL - LONDON

Posted: Mon Jun 27, 2011 3:39 pm
by steveps3
That is a very affluent part of town by the number of rollers. Excellent models and rendering

Re: BLENDERTON HOTEL - LONDON

Posted: Mon Jun 27, 2011 3:48 pm
by ROUBAL
Thanks Steveps3.

What do you mean by "rollers" ?

I don't understand the meaning in that context.

Do you mean columns/pillars ? Or maybe Rolls ?

I'm french and even if I love english architecture, I don't master the language ! ;)

Re: BLENDERTON HOTEL - LONDON

Posted: Tue Jun 28, 2011 9:13 am
by Daniel79
amazing work!!!
Great!

Re: BLENDERTON HOTEL - LONDON

Posted: Tue Jun 28, 2011 10:20 am
by PSS-PT
All good renders, but the first one is Superb.

Good work.

Re: BLENDERTON HOTEL - LONDON

Posted: Tue Jun 28, 2011 2:31 pm
by sam75
Hey quoi de neuf,

Day lightning works pretty good but the night one needs work

I thought it had potential so I did some test with it if you don't mind.

Image

Re: BLENDERTON HOTEL - LONDON

Posted: Tue Jun 28, 2011 4:48 pm
by andrian
Very nice modeling ROUBAL, I really love the night shot. It had great potential. I done some post, if your interested I'll post it..

Re: BLENDERTON HOTEL - LONDON

Posted: Tue Jun 28, 2011 5:15 pm
by steveps3
ROUBAL wrote:What do you mean by "rollers" ?

I don't understand the meaning in that context.

Sorry, yes, the Rolls Royce's.

Re: BLENDERTON HOTEL - LONDON

Posted: Tue Jun 28, 2011 9:23 pm
by ROUBAL
Thanks guys,

Well, the right part of the image is bright because there is an other street light just on the right !

You can see it if you look at the black and white image just above.

I agree that if I show only one image, from an artistic point of view it looks better with the right part in the dark, but as I plan to show various angles, it would not appear consistent if the images are shown all together... :roll:

This said, I like that blue tone you added on the high part !

Image