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Mix texture and multiple texture - no default inputs

Posted: Thu Dec 27, 2018 5:12 pm
by J.C
Mix texture and multiple texture has empty nodes. It would be better if they already had some default texture like grayscale texture. This is already there in material nodes e.g. roughness has default grayscale texture that can be changed to any other if you like. Why it is not like that with texture mix nodes?

Re: Mix texture and multiple texture - no default inputs

Posted: Mon Jan 28, 2019 4:01 pm
by J.C
Anyone?