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Batch Render Error: OctaneRender is not the current renderer

Posted: Thu Dec 13, 2018 7:49 pm
by psultan
If we batch render a scene that does not have the "Render Using" dropdown set to Octane we get the error "OctaneRender is not the current renderer."

Our current fix is to use the -preRender flag to set the defaultRenderGobals.currentRenderer to OctaneRender. This allows the render to run, however it seems to cause new errors.
1. It now says Error: Line 0.93 (I think this error is in the octane plugin)
2. It disables the verbose render log. We no longer get the render progress nor the final output image name in the stdout.

Code: Select all

Render -r octane -preRender 'setAttr -type "string" defaultRenderGlobals.currentRenderer "OctaneRender"' ...
Error:
Error: Line 0.93: Syntax error                                    
             (Missing Rendering _ samples out of ____)
             (Missing saved tonemapped "OpenEXR" image to "somepath.exr")
Octane: frame 101: render is finished
Scene test.ma completed.