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Instance Opacity

Posted: Tue Dec 11, 2018 11:48 pm
by rustyippolito
We are trying to figure out why our instanced geometry (cards with grass textures/opacity maps) are not rendering correct shadows. We did a test with a single card instanced to a null and the shadow is correct. However, the same card instanced 1 million times gives us solid shadows. Any idea why?

Here are some images to show the issue:
shadow_problem.jpg

Re: Instance Opacity

Posted: Wed Dec 12, 2018 11:05 pm
by juanjgon
Hi,

The problem is that you need to enable the "Alpha shadows" option in the kernel node.

Thanks,
-Juanjo

Re: Instance Opacity

Posted: Wed Dec 12, 2018 11:08 pm
by rustyippolito
AH! Total N00B mistake! Thank you!