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gpu lawn
Posted: Tue Mar 09, 2010 8:53 pm
by Br1
I'm having some fun with an old mentalray project of mine. I still have to add specular maps, but thought I'd already upload some of my progress.
It would be great if Octane could subdivide the geometry at render time, as my subdivision levels are a bit low and my obj file a bit high in size.
edit : layout
Re: gpu lawn
Posted: Tue Mar 09, 2010 9:07 pm
by radiance
very nice
a tad too much specular reflection on the leaves though.
Radiance
Re: gpu lawn
Posted: Tue Mar 09, 2010 9:15 pm
by Br1
Yes I'' m working on a spec map to get it better.
Also I'm just using a color as environment, it'll probably get better with a correct hdr.
Re: gpu lawn
Posted: Tue Mar 09, 2010 10:36 pm
by Br1
Quick update, less burned picture, more specular maps added. I miss opacity map but that will wait !
I'll let it render a bit more to see if the white spots vanish. I also added a bit of color correction and softglow in post (would be great to be able to do it in Octane).
edit : layout
Re: gpu lawn
Posted: Tue Mar 09, 2010 11:30 pm
by radiance
very nice, much better
Radiance