Octane 4 transplating keyframes onto wrong objects
Posted: Wed Dec 05, 2018 10:09 am
We've switched over to octane 4 and it is giving us some serious headaches. In a nutshell, when rendering out the final animations we find that octane is transplanting PSR data from one object onto another. In our full scene, half of the project comes out unusable with some objects duplicating 2-3 times in new locations. This always happens when keyframes are used to hide or show objects (traffic light buttons or via octane tag visibility) This all worked fine in 3.07 but goes wonky in 4.0
Attached is a very trimmed down version, just hit render to picture viewer and let the 6 frames render. The large square exists only once, yet when rendered to the picture viewer it duplicates itself and takes on the coordinates of the other unrelated animated object.
Lots of changes will prevent the issue, many unrelated things which make no sense. If you make the extrude editable, it works. If you move a keyframe it works, if you change the hierarchy in any way, it works. If you disable motion blur, it works. However this isn't enough to fix our full project where these changes will still leave many parts broken.
Tried different drivers
Tried different machines with other gpus
Tried with and without network rendering
Tried with R19 and R20
Win 10
Geforce 980 / 980ti / 1060 / 1080 (ie tried on 4 systems)
64 gigs
driver 417.01 plus a few others
extra cude lib for octane 4 installed
c4d plugin 4.00
octane standalone 4.00
c4d 19.068 / 20.030
-Mash
Attached is a very trimmed down version, just hit render to picture viewer and let the 6 frames render. The large square exists only once, yet when rendered to the picture viewer it duplicates itself and takes on the coordinates of the other unrelated animated object.
Lots of changes will prevent the issue, many unrelated things which make no sense. If you make the extrude editable, it works. If you move a keyframe it works, if you change the hierarchy in any way, it works. If you disable motion blur, it works. However this isn't enough to fix our full project where these changes will still leave many parts broken.
Tried different drivers
Tried different machines with other gpus
Tried with and without network rendering
Tried with R19 and R20
Win 10
Geforce 980 / 980ti / 1060 / 1080 (ie tried on 4 systems)
64 gigs
driver 417.01 plus a few others
extra cude lib for octane 4 installed
c4d plugin 4.00
octane standalone 4.00
c4d 19.068 / 20.030
-Mash