multiplying a texture over a metal base
Posted: Tue Dec 04, 2018 6:17 pm
I am rendering a body cream tube, it has a matte metal finish as a base, and then has some graphics printed straight onto the metal, and then in a specific area some more graphics printed onto a white base.
Im using a blend material which has a matte metal material on the base, then another material above that with the graphics that are printed straight onto the metal, and then another material above that with the printed white & graphics areas.
The areas on the printed white look fine, but the areas with the graphics printed straight onto the metal look washed out - I need them to multiply with the metal base material.
I've plugged a float texture into the amount slot between the metal base and the graphics, but it just fades the graphics in and out.
How do I achieve the right look?
Im using a blend material which has a matte metal material on the base, then another material above that with the graphics that are printed straight onto the metal, and then another material above that with the printed white & graphics areas.
The areas on the printed white look fine, but the areas with the graphics printed straight onto the metal look washed out - I need them to multiply with the metal base material.
I've plugged a float texture into the amount slot between the metal base and the graphics, but it just fades the graphics in and out.
How do I achieve the right look?