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Light Linking and beyond

Posted: Tue Dec 04, 2018 1:06 am
by mitchino
I'm in the middle of a packaging rendering project and I've been using light linking in earnest for the first time. I must congratulate the devs, it really elevates Octane for me and takes away a lot of frustration.

I hope they develop things further - I'd like to see sliders to control how much a light affects diffuse and specular (like Redshift has), and one day it would be great to be able to have more of the include/exclude options that c4d has on a per object basis.