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Universal Shader Transmission

Posted: Mon Dec 03, 2018 2:12 am
by blobbybarack
In the Universal Shader : transmission have a pin as expected but the parameter in not here in the shader parameter window.

Re: Universal Shader Transmission

Posted: Mon Dec 03, 2018 5:05 pm
by juanjgon
Hi,

Yes, by default this pin doesn't have a default color (or another type) node. You must add it yourself. The same happens in Standalone, as you can see in the attached image.

The plugin works with the standard Octane API to configure all the default nodes and values, so if this API doesn't provide a default node for a parameter, the plugin is not going to build it, like happens in the Standalone.

Thanks,
-Juanjo

Re: Universal Shader Transmission

Posted: Mon Dec 03, 2018 6:00 pm
by blobbybarack
ok didn't check the standalone. I'm of course agree with consistency with standalone.
It's still weird to me but i will go over it :P