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Sweet Dispersion
Posted: Thu Jun 16, 2011 9:01 pm
by Furumaru
Hi
A little dispersion test.
Furumaru
Re: Sweet Dispersion
Posted: Fri Jun 17, 2011 6:46 am
by ycarry
Great pict

Re: Sweet Dispersion
Posted: Fri Jun 17, 2011 6:47 am
by steveps3
wowsers, that is amazing. Care to share your diamond settings?
Re: Sweet Dispersion
Posted: Sat Jun 18, 2011 10:20 am
by 3rdeye
very nice render...!!
Re: Sweet Dispersion
Posted: Sat Jun 18, 2011 11:08 am
by steveps3
What sort of lighting are you using for that. In my tests I've not been able to get the dispersion looking at funky as that.
Re: Sweet Dispersion
Posted: Sun Jun 19, 2011 10:26 am
by Furumaru
Here my diamond mat and lighting setup.

- Diamond

- Lighting
Furumaru
Re: Sweet Dispersion
Posted: Sun Jun 19, 2011 12:43 pm
by steveps3
Many thanks for that. No magic there, guess I'll just have to keep experimenting.
Re: Sweet Dispersion
Posted: Mon Jun 27, 2011 6:55 pm
by Furumaru
Just wait some time for the dispersion to show it's full beauty. At the beginning of the rendering the dispersion looks always weak but it becomes stronger over time.

Re: Sweet Dispersion
Posted: Mon Jun 27, 2011 7:32 pm
by ROUBAL
Very nice render !
I think that the geometry is very important to get nice dispersion/refraction.
As Octane is an unbiaised render, light follows the same path as in real world. Gems faces must be cut at the right angle, according to the IOR to allow full refraction of light. I mean that if a ray beam enter into the gem, if the angles of the faces don't create a perfect prism allowing the light to get out of the volume after N internal reflections, the gem will look dull, like a simple piece of broken glass...
So it is important to look at some references. There are many way of cutting a gem, and the angles and faces number can vary a lot, but there are precise rules, and they are different for each kind of gem (diamond, emerals, ruby...).
For example, a search with google with the keywords "diamond cut chart" gives many informations, and also an idea of the complexity of the task. :
http://www.google.fr/search?q=diamond+c ... d=0CCcQsAQ
Re: Sweet Dispersion
Posted: Wed Jun 29, 2011 6:05 pm
by maarres
Well done Furumaru, its really sweet!
I tried to investigate your parameters, but how do you get that "coefficient of dispertion" in your specular material?
I don't have it, and i don't founded how to add...