Page 1 of 1

instance color nodes not updating on first frame

Posted: Fri Nov 30, 2018 11:49 am
by florianbaumann
Hey guys, i have a nightmare going on here! I have a problem rendering with octane 3.08.5 (c4d&mograph). i have two cloner with 2 different materials (reading out instance color). both cloner are baked. when i render a sequence i'm missing one of the cloner in the first frame. somehow the 2nd material is not updating on the first frame. MB is turned off. i dind't noticed the issue when i was rendering lowres previews in my studio as that there is no problem loosing one frame. but now on the farm this is a huge problem.

Re: instance color nodes not updating on first frame

Posted: Sat Dec 01, 2018 10:23 pm
by aoktar
Ok what's your question?

Re: instance color nodes not updating on first frame

Posted: Mon Dec 03, 2018 10:34 am
by florianbaumann
my question is, what can i do in order to get both cloner renderd in the first frame? at the moment only one of the cloner will render in the first frame.

Re: instance color nodes not updating on first frame

Posted: Mon Dec 03, 2018 11:07 am
by aoktar
There's not any limitation for that! I hope you don't expect an answer without seeing your scene, right?

Re: instance color nodes not updating on first frame

Posted: Mon Dec 03, 2018 11:08 am
by florianbaumann
sure! how can i share it with you?

Re: instance color nodes not updating on first frame

Posted: Mon Dec 03, 2018 11:14 am
by aoktar
florianbaumann wrote:sure! how can i share it with you?
You can send me by PM a file from wetransfer.

Re: instance color nodes not updating on first frame

Posted: Mon Dec 03, 2018 11:24 am
by florianbaumann
it seems that i'm not autorized to send pm. can i email it to you?

Re: instance color nodes not updating on first frame

Posted: Wed Dec 05, 2018 1:40 pm
by Gregor.Zimmermann
I might be missing a point here, but couldn't you just extend the scene? Say, plus 1 frame?
That way you could move all keyframes exactly one frame forward and in the end just delete the first frame?

Re: instance color nodes not updating on first frame

Posted: Wed Dec 05, 2018 1:43 pm
by florianbaumann
the problem is that everytime you start a render, one cloner's material doesn't updae in the first frame (instance color node). this isn't a problem at all if i render in my studio one frame after the other. i then just cut away one frame. but as soon i send it to the renderfarm the sequence gets split up. so lets say 20 nodes render the entire sequence - this means that on each node's first frame i have the problem.