Black Aliasing Issue With Z Depth. Driving me nuts.
Posted: Tue Nov 27, 2018 9:18 pm
Hi,
So I've posted about this before and I've seen a couple other threads about this, but nobody has been able to help. With my Z Passes, I'm having this horrendous black line that appears around the edges of my renders when I bring it into AE.
I'm going to try and be as clear as I can here. I'm using multilayered 16-bit EXR files for my beauty and passes. Here are my render settings:
However once I bring my EXR's into After Effects and use the Extractor to extract my passes, my Z pass has this nasty black line around the edge of the alpha. I put this pass into its own comp so that I can put a WHITE SOLID behind it so I have a clean Black to White Z Pass. NOTE: I can fix this by using the After Effects 'Remove Color Matting' effect, however this doesn't work all the time and especially with a more complicated Depth Pass that I'm using on a current project. Just for this test scene however, you can see the issue. Below are pictures of my Beauty and Z Pass in After Effects.
At first I thought this might be an issue with EXRs because you cannot interpret footage and change the alpha from straight or pre-multiplied in AE for EXR. (Please correct me if I'm wrong here). So naturally I go and try .TIFFs and PNGs. I feel like I've tried every combination of 16-bit vs 32-bit, sRGB vs Linear, Tonemapped vs. Linear. Checking pre-multiplied in the camera imager, etc.
One thing that I've found is if I set my Z pass Sampling Mode to 'Non-distributed without pixel filtering' the black line goes away, but the Z pass gets much sharper/dirtier as seen in the photo below.
However when I do this, my Frischluft Depth of Field registers those little white pixels and looks like this. I've added the red background just so you can see.
Luckily I've found a workaround for this where I can blur the depth field with Gaussian blur by an amount of 5 and those lines seem to disappear, but I shouldn't have to do this. There should be a way to get a clean render regardless. Any feedback would be greatly appreciated. Thanks.
Also note, this has happened in every version of Octane I've ever used, including 4, which is what I tried just now with the hope of it being solved. Thanks!
So I've posted about this before and I've seen a couple other threads about this, but nobody has been able to help. With my Z Passes, I'm having this horrendous black line that appears around the edges of my renders when I bring it into AE.
I'm going to try and be as clear as I can here. I'm using multilayered 16-bit EXR files for my beauty and passes. Here are my render settings:
However once I bring my EXR's into After Effects and use the Extractor to extract my passes, my Z pass has this nasty black line around the edge of the alpha. I put this pass into its own comp so that I can put a WHITE SOLID behind it so I have a clean Black to White Z Pass. NOTE: I can fix this by using the After Effects 'Remove Color Matting' effect, however this doesn't work all the time and especially with a more complicated Depth Pass that I'm using on a current project. Just for this test scene however, you can see the issue. Below are pictures of my Beauty and Z Pass in After Effects.
At first I thought this might be an issue with EXRs because you cannot interpret footage and change the alpha from straight or pre-multiplied in AE for EXR. (Please correct me if I'm wrong here). So naturally I go and try .TIFFs and PNGs. I feel like I've tried every combination of 16-bit vs 32-bit, sRGB vs Linear, Tonemapped vs. Linear. Checking pre-multiplied in the camera imager, etc.
One thing that I've found is if I set my Z pass Sampling Mode to 'Non-distributed without pixel filtering' the black line goes away, but the Z pass gets much sharper/dirtier as seen in the photo below.
However when I do this, my Frischluft Depth of Field registers those little white pixels and looks like this. I've added the red background just so you can see.
Luckily I've found a workaround for this where I can blur the depth field with Gaussian blur by an amount of 5 and those lines seem to disappear, but I shouldn't have to do this. There should be a way to get a clean render regardless. Any feedback would be greatly appreciated. Thanks.
Also note, this has happened in every version of Octane I've ever used, including 4, which is what I tried just now with the hope of it being solved. Thanks!