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V4 - LW - Flares and denoising - BUG?
Posted: Tue Nov 27, 2018 8:19 am
by sjonsjine
I was rendering a scene with use of lensflares, so far all fine.
But adding the denoiser removes the flares.
Bug?
By the way when in IPR it works, but rendering via F9 is wrong. It renders with the flares but in the final second it is gone.
Freddy
Re: V4 - LW - Flares and denoising - BUG?
Posted: Tue Nov 27, 2018 10:01 am
by juanjgon
Hi,
You are talking about the postprocessing effects, right? Sorry, but I can't reproduce this problem here.
Be aware that the denoising doesn't work if you render by time (or if you abort+continue the rendering) if the "denoise on completion" option is enabled or if the rendering at that point has not reached the min denoiser samples and the max denoiser interval ... not sure if this limitation could be related to your problem.
Thanks,
-Juanjo
Re: V4 - LW - Flares and denoising - BUG?
Posted: Tue Nov 27, 2018 11:57 am
by sjonsjine
I have deleted all objects, NDA, now I have a sort of disk/ coin in front of the daylight sun, also a scattter medium here.
Please check! See attachment! It must be something I forgot or it is a bug.
Thanks man!
Freddy
Re: V4 - LW - Flares and denoising - BUG?
Posted: Tue Nov 27, 2018 5:04 pm
by sjonsjine
juanjgon wrote:Hi,
You are talking about the postprocessing effects, right? Sorry, but I can't reproduce this problem here.
Be aware that the denoising doesn't work if you render by time (or if you abort+continue the rendering) if the "denoise on completion" option is enabled or if the rendering at that point has not reached the min denoiser samples and the max denoiser interval ... not sure if this limitation could be related to your problem.
Thanks,
-Juanjo
Hi Juanjo, can you please check my attachment in my pre-mail?
Thanks!
Freddy
Re: V4 - LW - Flares and denoising - BUG?
Posted: Tue Nov 27, 2018 5:17 pm
by juanjgon
Ok. Yes, I think that somehow the denoiser can't process the post-processing effects that come from the background daylight. It seems some kind of Octane core issue. I'll ask about it to Octane core devs.
Thanks,
-Juanjo
Re: V4 - LW - Flares and denoising - BUG?
Posted: Thu Dec 06, 2018 10:28 am
by sjonsjine
juanjgon wrote:Ok. Yes, I think that somehow the denoiser can't process the post-processing effects that come from the background daylight. It seems some kind of Octane core issue. I'll ask about it to Octane core devs.
Thanks,
-Juanjo
Thanks, I really need this for my project!
Freddy
Re: V4 - LW - Flares and denoising - BUG?
Posted: Thu Dec 06, 2018 10:34 am
by juanjgon
sjonsjine wrote:
Thanks, I really need this for my project!
Freddy
It seems that this problem has been fixed in Octane 4.01, included in the next plugin build that I'll try to release early next week. I'll try to send you an early custom build with this new Octane core as soon as I have it compiled.
Thanks,
-Juanjo
Re: V4 - LW - Flares and denoising - BUG?
Posted: Thu Dec 06, 2018 11:56 pm
by 3dworks
juanjgon wrote:sjonsjine wrote:
Thanks, I really need this for my project!
Freddy
It seems that this problem has been fixed in Octane 4.01, included in the next plugin build that I'll try to release early next week. I'll try to send you an early custom build with this new Octane core as soon as I have it compiled.
Thanks,
-Juanjo
please send it to me as well

thank you!!
Re: V4 - LW - Flares and denoising - BUG?
Posted: Tue Dec 11, 2018 10:53 am
by sjonsjine
juanjgon wrote:sjonsjine wrote:
Thanks, I really need this for my project!
Freddy
It seems that this problem has been fixed in Octane 4.01, included in the next plugin build that I'll try to release early next week. I'll try to send you an early custom build with this new Octane core as soon as I have it compiled.
Thanks,
-Juanjo
Wow, thanks a lot!!!
Freddy
Re: V4 - LW - Flares and denoising - BUG?
Posted: Thu Dec 20, 2018 9:19 am
by sjonsjine
Thanks it has been fixed now!
Freddy