Atom lamp (Indigo scene revisited) :: UP 06-29
Posted: Wed Jun 15, 2011 8:48 pm
I did this scene few years ago to test bi directional in Indigo.
Original scene was modeled and exported from Maya. 12h to render with biXeon processor 3.4GhZ
Original image was rendered in openEXR; exposure + hotpixel postwork with photoshop.
This is the result with Indigo :
Now Octane version. I have completed modeling with Max.
Rendered with last PMC kernel :
7h20 to compute 16000s/px with my GTX 460. Kernel runs at .98 Ms/s.
Quality is better in less time with bigger image. Exposure and a little bit of hotpixel removal was done in Octane.
Other version with Kodachrome64CD response :
I think Octane is doing a very good job.
I only miss NKdata and diffraction for light.
I'm still working on materials.
C&C are welcome
Original scene was modeled and exported from Maya. 12h to render with biXeon processor 3.4GhZ
Original image was rendered in openEXR; exposure + hotpixel postwork with photoshop.
This is the result with Indigo :
Now Octane version. I have completed modeling with Max.
Rendered with last PMC kernel :
7h20 to compute 16000s/px with my GTX 460. Kernel runs at .98 Ms/s.
Quality is better in less time with bigger image. Exposure and a little bit of hotpixel removal was done in Octane.
Other version with Kodachrome64CD response :
I think Octane is doing a very good job.

I only miss NKdata and diffraction for light.

I'm still working on materials.
C&C are welcome
