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Atom lamp (Indigo scene revisited) :: UP 06-29

Posted: Wed Jun 15, 2011 8:48 pm
by gzavye
I did this scene few years ago to test bi directional in Indigo.
Original scene was modeled and exported from Maya. 12h to render with biXeon processor 3.4GhZ
Original image was rendered in openEXR; exposure + hotpixel postwork with photoshop.
This is the result with Indigo :
atom_exposure_hotpixel.png
Now Octane version. I have completed modeling with Max.
Rendered with last PMC kernel :
atomeLampe04_pmc.png
7h20 to compute 16000s/px with my GTX 460. Kernel runs at .98 Ms/s.
Quality is better in less time with bigger image. Exposure and a little bit of hotpixel removal was done in Octane.

Other version with Kodachrome64CD response :
atomeLampe05_pmc_Kodachrome64CD.png
I think Octane is doing a very good job. :D
I only miss NKdata and diffraction for light. :mrgreen:

I'm still working on materials.
C&C are welcome ;)

Re: Atom lamp (Indigo scene revisited)

Posted: Thu Jun 16, 2011 3:00 am
by megamattus
wooow!

congratulations! it looks great!
i specially like you background material!
the new kernel isn“t optimized yet, so it will be even faster once properly implemented....

cheers
matias

Re: Atom lamp (Indigo scene revisited)

Posted: Thu Jun 16, 2011 12:46 pm
by StompinTom
Have you tried it with a newer version of Indigo (3.0, for example)? I'd be curious to see how they match up now...

Re: Atom lamp (Indigo scene revisited)

Posted: Wed Jun 29, 2011 6:06 pm
by gzavye
Have you tried it with a newer version of Indigo (3.0, for example)? I'd be curious to see how they match up now...
Yes Indigo is a high quality renderer; and V3.0 is quite fast with GPU support. :)
But there's always that ugly and unefficient UI :oops:

OK, new image with rework on wall and lamps materials

16000s/px_6h37mn_0.83Ms/s_postwork for glare effect.
atomeLampe07_comp01.jpg

Re: Atom lamp (Indigo scene revisited) :: UP 06-29

Posted: Thu Jul 07, 2011 10:07 pm
by ROUBAL
Nice shinny effects.

I have got a lifetime indigo license, and I've seen many nice images rendered with indigo, but as I rarely model a simple object, but rather large scenes with a lot of stuff inside, I fall each time into exporting troubles with the Blender exporter, giving in the console weird error messages that no one can explain, and each time I come back to Octane or Blender internal render ! :roll:

Re: Atom lamp (Indigo scene revisited) :: UP 06-29

Posted: Thu Jul 07, 2011 11:04 pm
by pixie
ROUBAL wrote:Nice shinny effects.

I have got a lifetime indigo license, and I've seen many nice images rendered with indigo, but as I rarely model a simple object, but rather large scenes with a lot of stuff inside, I fall each time into exporting troubles with the Blender exporter, giving in the console weird error messages that no one can explain, and each time I come back to Octane or Blender internal render ! :roll:
I rarely if ever got these problems in C4D...