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Planetary Environment (and other bits)

Posted: Fri Nov 23, 2018 6:22 am
by noisyboyuk
Hi there :)

I have been trying to find the planetary environment shader in the C4D plugin now that v4 has been officially released but I can't seem to find it.

Could someone point me in the right direction or is this not being added into the plugin (crossing all my fingers and toes that it is - this is a big one for me)?

Are there any other features that are still only in standalone that will be added in later to the plugin?

Thanks :)

Re: Planetary Environment (and other bits)

Posted: Fri Nov 23, 2018 9:55 am
by aoktar
It's not yet added in plugin. I'll do it!

Re: Planetary Environment (and other bits)

Posted: Fri Nov 23, 2018 12:23 pm
by Labrats
oow yeah, same for me. This one is huuuge. Thx Aoktar!

Re: Planetary Environment (and other bits)

Posted: Fri Nov 23, 2018 6:35 pm
by noisyboyuk
aoktar wrote:It's not yet added in plugin. I'll do it!
Dude you are a god among mortals!

Thanks man :)

Re: Planetary Environment (and other bits)

Posted: Mon Nov 26, 2018 11:42 am
by drmaddogs2
aoktar wrote:It's not yet added in plugin. I'll do it!
Perhaps a work file(simple) also for where the node plugin is supposed to be applied also.. I cannot figure the Standalone, Planetary environ in what is parent to what... likely a simple thing, but I cannot figure :roll: this new environ out.

Re: Planetary Environment (and other bits)

Posted: Tue Nov 27, 2018 3:49 pm
by frankmci
drmaddogs2 wrote:
aoktar wrote:It's not yet added in plugin. I'll do it!
Perhaps a work file(simple) also for where the node plugin is supposed to be applied also.. I cannot figure the Standalone, Planetary environ in what is parent to what... likely a simple thing, but I cannot figure :roll: this new environ out.
We had a pretty good discussion of the planetary object earlier this summer. You might find it useful. Follow this link:
viewtopic.php?f=9&t=68523

Re: Planetary Environment (and other bits)

Posted: Wed Nov 28, 2018 8:30 pm
by aoktar
pm me if somebody wish to check that in the early build!