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[Solved] Animation and still image rendering differ
Posted: Tue Nov 13, 2018 8:36 am
by davorin
Hello
I am trying some fluid dynamics inside blender...
But when I compare the rendering from a specific time with the animation the look is totally different:
Still image from fluid simulation:
And this is a screen shot from the animation:
Both images are taken at frame 60.
Rendering the animation in Cycles looks correct like the still image.
Constant crashing during rendering is another thing (o;
Re: Animation and still image rendering differ
Posted: Tue Nov 13, 2018 8:45 am
by davorin
Really weird...first two frames are correct, then the water material gets dark and stays that way...
Frame 0:
Frame 1:
Frame 2:
Re: Animation and still image rendering differ
Posted: Tue Nov 13, 2018 9:29 am
by davorin
Interesting to note....
when Cycles and Octane are both set to 200 samples limit, Cycles with CUDA using a GTX1060 6GB on Linux is way faster than Octane with a GTX1080 TI running on macOS.
Octane GTX1080 TI:
Code: Select all
Append frame 90
Time: 00:31.05 (Saving: 00:00.01)
Cycles GTX1060
Code: Select all
Append frame 90
Time: 00:08.06 (Saving: 00:00.01)
Re: [BUG] Animation and still image rendering differ
Posted: Tue Nov 13, 2018 11:20 am
by davorin
Wrong animation rendering with Octane for Blender:
https://youtu.be/L51M3ASxoAc
Correct rendering of animation with Cycles:
https://youtu.be/Pn_uVDM4H3E
It looks to me like OctaneRender always uses the maximum mesh extent of the fluid
and doesn't take into account newer smaller mesh dimensions.
Re: [BUG] Animation and still image rendering differ
Posted: Tue Nov 13, 2018 12:15 pm
by davorin
Okay...got it....seems the Flip Fluids demo plugin doesn't auto-detect Octane as the commercial version does...
So you need to set the Mesh to "global" for the fluid...
But black frames in animation rendering still persist...
Re: [Solved] Animation and still image rendering differ
Posted: Fri Nov 16, 2018 2:57 pm
by Rik56
really strange, I am using flip fluids with octane and have never seen this. Isn't there some rogue keyframe in your node editor?
edit: Some of the frames are rendering black, i've seen this with octane 4 version, which one are you using?
Re: [Solved] Animation and still image rendering differ
Posted: Fri Nov 16, 2018 3:07 pm
by davorin
Switched back to 3.08....no problems then (o;
Re: [Solved] Animation and still image rendering differ
Posted: Tue Nov 27, 2018 12:02 pm
by linograndiotoy
I'll check FLIP Fluids in Octane 4 again.
Never had issues with the render.