Strange Issue in Maya with Multi-texture Daz Figure
Posted: Thu Nov 01, 2018 2:59 am
Hey All,
I'm an Octane subscriber but for some reason can only post in this demo version sub-forum.
I'm totally stumped right now. I have a Daz figure that has multiple UVs/textures on a single mesh.
For some reason the sections of the figure respond differently to bump mapping and even look a slightly different shade in the viewport 2.0 of Maya.
I am CERTAIN the material settings are identical both in the imagetexture nodes, the material and everywhere else.
I've tested all the textures in 2 other renderers, Redshift and Arnold and everything works perfectly.
Heads up, I am using the latest RC 4.0
Here's an image of the viewport:
https://drive.google.com/open?id=16ygoA ... cHPt_rVq-T
You can see the back of the head is a different : /
Any ideas?
I'm an Octane subscriber but for some reason can only post in this demo version sub-forum.
I'm totally stumped right now. I have a Daz figure that has multiple UVs/textures on a single mesh.
For some reason the sections of the figure respond differently to bump mapping and even look a slightly different shade in the viewport 2.0 of Maya.
I am CERTAIN the material settings are identical both in the imagetexture nodes, the material and everywhere else.
I've tested all the textures in 2 other renderers, Redshift and Arnold and everything works perfectly.
Heads up, I am using the latest RC 4.0
Here's an image of the viewport:
https://drive.google.com/open?id=16ygoA ... cHPt_rVq-T
You can see the back of the head is a different : /
Any ideas?