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WEIRD: (C4D Plugin) Live-view not matching Picture Viewer

Posted: Tue Oct 16, 2018 1:06 am
by keeganrms
Hey there! This is a simple but also very strange problem. Basically, my scene has (cached and baked) dynamics of a skeleton exploding. The Octane Preview looks good, reflecting exactly what I see in the C4d Workspace. But when I send to the Picture Viewer in C4D, none of the dynamics seem to carry over. The attached pictures should make it clear.

I've scoured the forums and other resources to soo what the problem was. The only similar results are things back ~2014 when you had to tell Octane to update the scene continuously. But that seems like it's since been resolved.

Helpful Info:
-Windows 10
-Cinema R19
-Octane Plugin
-GTX 1080ti
-32GB DDR4

Re: WEIRD: (C4D Plugin) Live-view not matching Picture Viewer

Posted: Tue Oct 16, 2018 1:26 am
by aoktar
I don't suppose we have problems like you say. Did you test your objects with standard renderer before octane?

Re: WEIRD: (C4D Plugin) Live-view not matching Picture Viewer

Posted: Tue Oct 16, 2018 1:39 am
by keeganrms
Great question!

I just checked the Standard Renderer and the same problem is occurring. So It's probably not Octane and I'll have to inquire about it on the Maxon forums.

But still, I wonder why it properly sends to the Octane Live Window but not the picture viewer?

Thanks for your help!!

Re: WEIRD: (C4D Plugin) Live-view not matching Picture Viewer

Posted: Tue Oct 16, 2018 2:58 am
by aoktar
keeganrms wrote:Great question!

I just checked the Standard Renderer and the same problem is occurring. So It's probably not Octane and I'll have to inquire about it on the Maxon forums.

But still, I wonder why it properly sends to the Octane Live Window but not the picture viewer?

Thanks for your help!!
Yup bingo! It's a common mistake to assume that's a Octane problem!
You see well beucase Live Viewer is using the geometry data from viewport. As what you see in viewport.

Re: WEIRD: (C4D Plugin) Live-view not matching Picture Viewer

Posted: Tue Oct 16, 2018 3:21 pm
by keeganrms
Follow-Up for anyone else searching online for a fix:

Apparently, C4D's native dynamics engine won't send your cached simulations to render.

If you've baked and cached any dynamics, clear the cache and then your render will work. The problem is now your perfectly art-directed dynamics systems will have to be re-calculated during the rendering process, leading to slightly different (albeit similar) results. So maybe the lesson is to switch to X-Particles? :lol: