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Cinema 4D Parallel Camera Inconstancy

Posted: Tue Oct 09, 2018 9:08 pm
by andybaumgar
Hi, I'm using a Cinema 4D parallel camera for a large scale scene (objects are several hundred feet long). The octane camera is the same perspective when I am close up to the objects, but when I move a few hundred feet back the objects in the octane camera no longer match what I see in the Cinema 4D viewport. For my scene the cameras are static so I am able to do a workaround changing the Octane camera tag "Focal Depth" to approximate my Cinema 4D camera, but it would be nice if they matched automatically.

Is there a setting I can change to correct this? I do a lot of technical renderings of large objects so the parallel camera important to me.

Thanks!

-Andy

Re: Cinema 4D Parallel Camera Inconstancy

Posted: Tue Oct 09, 2018 9:10 pm
by andybaumgar
I looks like I put this in the wrong place (I couldn't see the other threads until I logged in to the forum section). Please feel free to move this.

Thanks!