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OctaneLight size don't match with the view port

Posted: Tue Oct 09, 2018 11:46 am
by rifat
Hey
I find this issue with light size doesn't match with the viewport.
using c4d R19 lastest , latest GPU driver, and tried both latest octane V3 and V4 seem light they both have that problem.
my scene unit and display unit is mm.

here is the google drive link for the c4d file file and .png
https://drive.google.com/file/d/1NZQK_3 ... sp=sharing

https://drive.google.com/file/d/1mXO82J ... sp=sharing

Cheers.

Re: OctaneLight size don't match with the view port

Posted: Tue Oct 09, 2018 1:04 pm
by aoktar
It has been reported a few times but I couldn't reproduce. What happen if you restart render or try different scenes? Is It happening everytimes?

Re: OctaneLight size don't match with the view port

Posted: Wed Oct 10, 2018 10:52 am
by rifat
Hey aoktar,
Thanks for the quick reply.

what I did to fix it, saves the file called new.c4d as a cm unit file then when I re-open it and it's normal again.
I have to change the display unit in project setting as cm,unit in preference's unit setting has to be cm.

maybe that there is a problem with that old new.c4d file ( attacked bellow, hope it might help) :)

https://drive.google.com/file/d/1BQB_p7 ... sp=sharing

Re: OctaneLight size don't match with the view port

Posted: Thu Oct 11, 2018 1:32 pm
by archiform3d
I appear to be suffering from the same issue. a couple of days ago all Octane lights are rendering as 1000x bigger than they are in C4D. This is happening to scenes that are both new and old, so it's not in the scene file, it's in the software. It is presenting me with a HUGE problem as the only fix I have right now is to scale every light source by .001 to get it working right, which means modifying every project I am working on as a bug workaround, which will bite me in the arse when this bug is fixed.

I tried reinstalling Octane + plugin, deleting preferences, etc..

My scenes are all in metres. The attached image shows a 1m sized Octane light - notice it is selected. But notice how the actual light showing is MASSIVE in comparison. You see two cubes in front of it. The smallest is 1m, the same size as the light, and the second is 10m. So it looks like the light is rendering out 100x bigger than reality.

I installed C4D R20 (I was on 19 until an hour ago) and have the same issue, so even a fresh install is causing the problem on existing files. Creating something in R20 from scratch using the template that shits with it comes up with no issue.

HELP!!!

Re: OctaneLight size don't match with the view port

Posted: Thu Oct 11, 2018 3:03 pm
by aoktar
archiform3d wrote:I appear to be suffering from the same issue. a couple of days ago all Octane lights are rendering as 1000x bigger than they are in C4D. This is happening to scenes that are both new and old, so it's not in the scene file, it's in the software. It is presenting me with a HUGE problem as the only fix I have right now is to scale every light source by .001 to get it working right, which means modifying every project I am working on as a bug workaround, which will bite me in the arse when this bug is fixed.

I tried reinstalling Octane + plugin, deleting preferences, etc..

My scenes are all in metres. The attached image shows a 1m sized Octane light - notice it is selected. But notice how the actual light showing is MASSIVE in comparison. You see two cubes in front of it. The smallest is 1m, the same size as the light, and the second is 10m. So it looks like the light is rendering out 100x bigger than reality.

I installed C4D R20 (I was on 19 until an hour ago) and have the same issue, so even a fresh install is causing the problem on existing files. Creating something in R20 from scratch using the template that shits with it comes up with no issue.

HELP!!!
Could you please send a sample scene which presents the issue.

Re: OctaneLight size don't match with the view port

Posted: Thu Oct 18, 2018 11:08 am
by archiform3d
Here it is, I made it just now. The Octane light is rendering 100x bigger than its real size.

Re: OctaneLight size don't match with the view port

Posted: Fri Oct 19, 2018 12:31 pm
by archiform3d
The new update seems to have fixed it. I am putting all my lights back to normal scale again and so far so good.

Re: OctaneLight size don't match with the view port

Posted: Fri Oct 19, 2018 12:41 pm
by aoktar
archiform3d wrote:The new update seems to have fixed it. I am putting all my lights back to normal scale again and so far so good.
Yeah, it's great!