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Animating a Character With Octane Scatter

Posted: Mon Oct 08, 2018 10:42 pm
by ktheorin1
I've applied an octane scatter effect to a rigged character (to apply moss on a surface) and set the application mode to surface. However, when the character moves, the clones teleport around instead of staying in place. Obviously, this has to do with the clones trying to spread across the changing surface size. Is there a way to stop this from happening? Changing to vertex distribution makes the distribution tied to the amount of vertexes you have, which is way too low. Any thoughts?

I'm using Cinema 4D Octane Plugin fyi

Re: Animating a Character With Octane Scatter

Posted: Mon Oct 08, 2018 11:42 pm
by aoktar
There's no way to stop this. Because it's not designed to work on animated surfaces

Re: Animating a Character With Octane Scatter

Posted: Tue Oct 09, 2018 12:02 am
by ktheorin1
Is there any workaround you would recommend?

Re: Animating a Character With Octane Scatter

Posted: Tue Oct 09, 2018 3:30 am
by ktheorin1
Alright, I just made a high polygon model and placed it on vertex distribution.