Mesh with bones out of position
Posted: Mon Oct 08, 2018 10:12 am
Hi there,
I'm doing some tech tests with character assets generated out of iClone. Some of the character components (eyes, teeth & tongue) exist outside of the std hierarchy but use a root bone to handle translation. Unity renders these correctly but Octane is apparently missing the relationships. Does anyone have any ideas about how best to correct this?
Ahren M
I'm doing some tech tests with character assets generated out of iClone. Some of the character components (eyes, teeth & tongue) exist outside of the std hierarchy but use a root bone to handle translation. Unity renders these correctly but Octane is apparently missing the relationships. Does anyone have any ideas about how best to correct this?
Ahren M