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Material pickle

Posted: Thu Oct 04, 2018 6:52 pm
by agusteli
Help! I'm in a real pickle with this material. I am trying to use the demonskin material from LiveDB but with my own texture. My problem is: if i scale the texture so the bump and specular maps look good then my diffuse map is too small and if i scale the texture so the diffuse map looks good then the specular and bump maps are too big. i have also tried modifying the bump/specular maps in photoshop (making them larger and basically just tile-ing the pattern) but that doesn't work either. can someone help me with this?

Re: Material pickle

Posted: Thu Oct 04, 2018 7:07 pm
by agusteli
this is the result i am looking for (this image is made in photoshop not woth octane and cinema 4d)

Re: Material pickle

Posted: Thu Oct 04, 2018 8:52 pm
by TonyBoy
Have you tried making two materials and blending them?

Re: Material pickle

Posted: Fri Oct 05, 2018 8:47 am
by zoppo
Cubic mapping is obviously wrong. Use UVW mapping and scale bump and spec with a UV node from the image texture node.