Material pickle
Posted: Thu Oct 04, 2018 6:52 pm
Help! I'm in a real pickle with this material. I am trying to use the demonskin material from LiveDB but with my own texture. My problem is: if i scale the texture so the bump and specular maps look good then my diffuse map is too small and if i scale the texture so the diffuse map looks good then the specular and bump maps are too big. i have also tried modifying the bump/specular maps in photoshop (making them larger and basically just tile-ing the pattern) but that doesn't work either. can someone help me with this?