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Laser ray
Posted: Thu Oct 04, 2018 12:12 pm
by scratch33
Hi,
I need to simulate a laser ray passing through a lense. I have some issue simulating the foggy opacity of this ray. Any advice on how to do this?
Thanks
Re: Laser ray
Posted: Thu Oct 04, 2018 4:24 pm
by frankmci
Are you trying to do it via actual light ray refraction, volumetric lighting, etc? I'm thinking it's probably faster and easier to just fake it with some geometry. Can you share a picture of the sort of effect you are trying to accomplish?
Re: Laser ray
Posted: Thu Oct 04, 2018 6:29 pm
by FrankPooleFloating
Yes Scratch. Fake it. imho, it would be a nightmare to get a physical laser beam in Octane. And fake beam would likely render waaaaaaaaaaay the hell faster than a real one.
Re: Laser ray
Posted: Thu Oct 04, 2018 8:06 pm
by scratch33
Hi,
Thanks for the replie.
I need this kind of thinks. But the rays go through a mechanics part, then a glass tube.
I can't post scene at this time.
How do you fake this kind of effects?
Thanks for youre help.
Re: Laser ray
Posted: Fri Oct 05, 2018 10:43 pm
by frankmci
I think I'd probably use geometry to generate a matte pass for the beam, then use that matte to fake all the glow, transparency, speckles, etc. in post. If the beam needs to provide actual illumination in the scene, I'd do a separate pass with an emission material assigned to the beam geometry.