Using a texture to drive octane scatter
Posted: Tue Oct 02, 2018 5:14 pm
Hi Dudes,
Is there a way to us textures to drive the placement within the octane scatter. I am aware of vertex maps method but is there a way to use a greyscale image to do this - IE Black parts of the image for no scattering and white for scattering?
Appreciate any advice thank you.
Is there a way to us textures to drive the placement within the octane scatter. I am aware of vertex maps method but is there a way to use a greyscale image to do this - IE Black parts of the image for no scattering and white for scattering?
Appreciate any advice thank you.