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Using a texture to drive octane scatter

Posted: Tue Oct 02, 2018 5:14 pm
by Greggers
Hi Dudes,

Is there a way to us textures to drive the placement within the octane scatter. I am aware of vertex maps method but is there a way to use a greyscale image to do this - IE Black parts of the image for no scattering and white for scattering?

Appreciate any advice thank you.

Re: Using a texture to drive octane scatter

Posted: Tue Oct 02, 2018 6:24 pm
by niestudio
If you click the help button in the Scatter window it will take you here
http://www.aoktar.com/octane/DistributionSettings.html

Re: Using a texture to drive octane scatter

Posted: Tue Oct 02, 2018 7:09 pm
by Greggers
Thank you :-)