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SUBSTANCE PAINTER | solution to normal map visible seams

Posted: Fri Sep 28, 2018 5:13 pm
by alessiodevecchi
Thought this might help, as I have spent quite some time before figuring this out.
Despite having set all my layers to triplanar in SP, I kept getting a very visible seam when adding normal map to the material.
The solution for me was inverting the green channel of the map. You can easily do that in PS ( https://www.youtube.com/watch?v=cu1Pv56MS_Q )

Cheers.

Re: SUBSTANCE PAINTER | solution to normal map visible seams

Posted: Sat Oct 18, 2025 11:59 pm
by DannoKaBlammo
I'm replying 7 years later just to say this worked perfectly for me. Thanks for posting this fix!