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MaxSampling Question

Posted: Thu Jun 09, 2011 4:04 pm
by Draydin_r
Hi Guys,

I have a quick question. I'm trying to get a render tested but I'm running into a noise problem with some reflections on my hardwood floor (this is for an interior render). I could clean this up with some continued rendering but I can only get the maxsampling to go up to 64000. Render time is not really a concern, but I would like to see if the noise could be dealt with inside of octane.

As such I'm a bit stuck with this, any chance there is a work around to either clean up the noise in the render or extend the samples?

I'm currently using the 2.47 build with the PMC node (which I love by the way. Good work guys!)

Re: MaxSampling Question

Posted: Thu Jun 09, 2011 5:47 pm
by Draydin_r
Just noticing this, but is the limit for the sampling tied into the registers/block?

Re: MaxSampling Question

Posted: Thu Jun 09, 2011 10:51 pm
by face
Render the scene two times and comp the images together by 50%.
For that you should set the rrprob to 1 under the PT/PMC settings.
This setting tells Octane the amount of a russian roulette, means that the rendered positions are randomly every time.
So you have 128.000 samples...

face

Re: MaxSampling Question

Posted: Fri Jun 10, 2011 5:35 am
by Draydin_r
Interesting, I'll give that a shot! Here is what I have currently. I've been trying to get the floor to work properly since the start of this, any suggestions would be wellcome:

edit:
Damn, .png mess up. Anyways, here is a render that I was mentioning in my first post.