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16.x.x visibility options retransfers object
Posted: Thu Sep 27, 2018 11:35 am
by J.C
Changing "General visibility" or checking or unchecking Camera and Shadow visibility retransfers the selected mesh to the server. In standalone the change is instant.
Re: 16.x.x visibility options retransfers object
Posted: Thu Sep 27, 2018 9:10 pm
by DrawFun
Hi J.C,
Thanks for your report.
In the next major build(after a stable 16.x), we are planning to have some big refactors about current mesh structures to fix some incorrect or repeating upload in mesh transferring.
Cheers,
DrawFun
Re: 16.x.x visibility options retransfers object
Posted: Fri Sep 28, 2018 12:14 pm
by J.C
So it will be fixed somewhere in... 2018 or 2019?
During animation rendering this prolongs the rendering time and makes the visibility feature useless if you are in hurry.
Re: 16.x.x visibility options retransfers object
Posted: Thu Oct 04, 2018 1:21 am
by DrawFun
Hi J.C,
As this is a bug for ages, so it involves lots of systems and changes. We already have some attempts about it internally and it is expected to be merged to public build once we have a relatively stable v4. I believe it can be done by next month.
Cheers,
DrawFun
Re: 16.x.x visibility options retransfers object
Posted: Thu Oct 04, 2018 7:43 am
by J.C
Hi DrawFun, thanks for the info.