Mix Displacment with Falloff node
Posted: Thu Sep 27, 2018 9:35 am
Hi there, my goal is to have snow and rocks, mixed by the Falloff node so that the snow applies to the flat surfaces & the rock to the steep surfaces.
The problem I have is with the displacment: I can find no way to have this work correctly for displacment.
I did some research & I understand that the Displacment node will accept only a pure Texture.
So I used a pure black PNG where I wanted no displacment & then ran my mix node through a Baking Texture node.
But unfortunately, it seems the Baking Texture node cannot bake the effect of the Falloff node - when I tried a Checker node for the 'Amount' value, it works properly via the Baking node.
Below I have illustrated my problem. I am connecting to displacment, just so it is easy to visualise but my real aim is to connect to the Displacment node, so I need the correct result out of the Baking node.
The problem I have is with the displacment: I can find no way to have this work correctly for displacment.
I did some research & I understand that the Displacment node will accept only a pure Texture.
So I used a pure black PNG where I wanted no displacment & then ran my mix node through a Baking Texture node.
But unfortunately, it seems the Baking Texture node cannot bake the effect of the Falloff node - when I tried a Checker node for the 'Amount' value, it works properly via the Baking node.
Below I have illustrated my problem. I am connecting to displacment, just so it is easy to visualise but my real aim is to connect to the Displacment node, so I need the correct result out of the Baking node.