Godrays above city
Posted: Tue Sep 25, 2018 12:45 pm
Hi, how can I create godrays above and through the city?
Whats the best and fastest solution?
Thanks!
Freddy
Whats the best and fastest solution?
Thanks!
Freddy
sorry I forgot 1 thing, is this also possible with only the sun, environment Daylight?frankmci wrote:The fastest, simplest way, in my opinion, is with a gobo object, set to cast shadows and be invisible to camera. Stick that in front of a Octane Daylight with a Fog Medium. Yes, you can do it with a texture applied to and projected from the light source, but I find a physical object in 3D space a much more intuitive approach for things like god rays and faking caustics in water.
The gobo object can be a simple plane with an opacity texture map, or you can play with something like a Scatter object.
face_off talks about the other method over here: viewtopic.php?f=34&t=61269&p=313435&hilit=gobo#p313435
Of course, the gobo god rays will still work just fine with your shadow casting city skyscrapers, too.
If I understand what you are asking, it should work fine with any Octane light object as long as it has the Daylight tag, which you can add from the Tags menu. The Daylight tag gives you the Volumetric Medium attribute. It will also work with non-Daylight lights, if you use it in conjunction with a Volume object. In some situations, that can be more intuitive, seeing the actual boundaries of the volumetric effects you are rendering.sjonsjine wrote: sorry I forgot 1 thing, is this also possible with only the sun, environment Daylight?
Wohow, I am losing it Frankfrankmci wrote:If I understand what you are asking, it should work fine with any Octane light object as long as it has the Daylight tag, which you can add from the Tags menu. The Daylight tag gives you the Volumetric Medium attribute. It will also work with non-Daylight lights, if you use it in conjunction with a Volume object. In some situations, that can be more intuitive, seeing the actual boundaries of the volumetric effects you are rendering.sjonsjine wrote: sorry I forgot 1 thing, is this also possible with only the sun, environment Daylight?
Volumectrics in general are a whole other can of worms, if your question is that broad.
> LW Node Editor for Octane > Octane Render Target > Environment DayLight >sjonsjine wrote:Wohow, I am losing it Frankfrankmci wrote:If I understand what you are asking, it should work fine with any Octane light object as long as it has the Daylight tag, which you can add from the Tags menu. The Daylight tag gives you the Volumetric Medium attribute. It will also work with non-Daylight lights, if you use it in conjunction with a Volume object. In some situations, that can be more intuitive, seeing the actual boundaries of the volumetric effects you are rendering.sjonsjine wrote: sorry I forgot 1 thing, is this also possible with only the sun, environment Daylight?
Volumectrics in general are a whole other can of worms, if your question is that broad.
Can I tag the Daylight? Tags menu? Where can I find this?
Working in Lightwave, maybe what you mean is part of the standalone?
What are the step to take then?
Thanks 1000x Frank,
Freddy
Thanks, LWGURU. I was trying to stay general, but didn't take variations in plugins into account!LightwaveGuru wrote: > LW Node Editor for Octane > Octane Render Target > Environment DayLight >
snip lwguru