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OSL and Motion Blur
Posted: Tue Sep 25, 2018 6:05 am
by mentor972
I've tried to find an answer to this elsewhere, but does Motion Blur not work with R20 Octane4 and OSL Cameras? Asking for a friend named Deadmau5. :-p
Re: OSL and Motion Blur
Posted: Tue Sep 25, 2018 9:50 am
by milanm
I just reported a crash in OctaneRender (core) related to this
here.
Cheers
Milan
Re: OSL and Motion Blur
Posted: Tue Sep 25, 2018 10:10 am
by aoktar
Please post this kinda small problems on release topics. It's not a stable production and gives confusion.
Re: OSL and Motion Blur
Posted: Tue Sep 25, 2018 3:37 pm
by mentor972
Sorry, I wasn't sure if this was a known, regular thing that OSL doesn't do or if this was a minor bug. Was trying to verify.
Re: OSL and Motion Blur
Posted: Tue Sep 25, 2018 4:00 pm
by milanm
mentor972 wrote:Sorry, I wasn't sure if this was a known, regular thing that OSL doesn't do or if this was a minor bug. Was trying to verify.
In my experience, motion blur works with OSL cameras just fine until you have animated geometry when it causes a cuda 700 crash. Unfortunately, not that many of us are playing with OSL so it probably went unnoticed. Thank you for bringing this up, I didn't notice this before.
What's your experience? Is it crashing (render failure) or...?
Regards
Milan
Re: OSL and Motion Blur
Posted: Wed Sep 26, 2018 2:26 am
by deadmau5
It doesn't crash., the render continues. just doesnt seem to work at all, seems like it just got overlooked really. not a huge big deal, just pointing it out for when it's time to RC... one other thing iv'e noticed is that i get errors across my VCA's when trying to net render with OSL shader / camera... so probably also got overlooked since theres a big "TODO:" error in the daemon console.... other than that, everything else seems to be pretty solid (as far as my scope goes)
amazing work as usual Otoy team!
Re: OSL and Motion Blur
Posted: Wed Sep 26, 2018 8:56 pm
by abstrax
The missing motion blur was an oversight and will be fixed in the next release.
Re: OSL and Motion Blur
Posted: Thu Sep 27, 2018 7:26 am
by abstrax
In case you want to try it out: The fix was included in
3.08.4 we released today.
Re: OSL and Motion Blur
Posted: Sat Sep 29, 2018 8:59 am
by deadmau5
abstrax wrote:In case you want to try it out: The fix was included in
3.08.4 we released today.
lovely

works for me. now i have to patiently await Network Rendering to work with the OSL Camera Shader.... ive tried it on 3.08.4 and the slave daemons spit out the following:
Launching net render slave (3080400) with master 192.168.10.51:1025
TODO: implementation missing (ShaderCode::deserialize)
invalid message received from network connection
integration data doesn't contain valid shader data
