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displacement in certain area - trying to figure it out

Posted: Sun Sep 23, 2018 4:49 pm
by mitchino
I'm creating a bottle shot, I have a glass material applied to the model, I now want have an area on the bottom of the bottle displaced without affecting the rest.

In c4d I would normally have two glass materials, one without displacement applied to the whole bottle, then another glass material with a displacement channel, applied using a poly selection to the area I want to displace. The first material has a cylindrical projection and the displacement material has a flat projection.

I stack both materials and set the displacement one to 'mix textures'. Job done.

How can I do the same thing but using Octane? I'd rather not go through a horrible UV unwrap, is there a way to do it similar to the method above?

Re: displacement in certain area - trying to figure it out

Posted: Sun Sep 23, 2018 5:07 pm
by mitchino
Erm, it would appear that the exact same method works in Octane - I don't even need to tick the 'Mix Textures' checkbox.

I'm sure I tried this in the past and couldn't get it to work...