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Mesh loading every frame – SA loads it only once

Posted: Tue Sep 18, 2018 4:51 pm
by pegot
I have a bunch of linked duplicate planes arranged into a large landscape with the Array modifier. The Object type for mesh is set to Scatter. It takes the scene about 30 seconds to load, which is understandable as my textures are 4k and also includes displacement.

However, during animation rendering, Octane Blender is loading the mesh on every frame. This does not happen when I export the ORBX and render in Stand Alone. In SA, the scene loads only once and the entire animation renders very quickly.

Even within Octane Blender’s view port, I can smoothly move the animation play head and run the entire animation without each successive frame loading. But rendering the animation reloads the mesh for a delay of 30 seconds per frame.

I tried changing Object type from Scatter to Movable Proxy, but Octane Blender still loads scene on every frame.

I tried to attach my ORBX and Blend file with textures but apparently the 548MB 7z file was too large to upload. If developers need those, let me know if there is another way to provide them.

Re: Mesh loading every frame – SA loads it only once

Posted: Wed Sep 19, 2018 6:52 am
by J.C
Can you upload the file to the dropbox or other cloud storage?

Do the objects have any modifiers?
Did you set your animation type to movable proxies?

Re: Mesh loading every frame – SA loads it only once

Posted: Wed Sep 19, 2018 7:45 am
by pegot
Yes tried moveable proxy. An array modifier is being used. I can upload the files to my server if you provide an email address where I can send the link to.

Thanks.

Re: Mesh loading every frame – SA loads it only once

Posted: Wed Sep 19, 2018 8:24 am
by J.C
Sent a pm

Re: Mesh loading every frame – SA loads it only once

Posted: Wed Sep 19, 2018 3:50 pm
by pegot
Thanks. Link sent.

Re: Mesh loading every frame – SA loads it only once

Posted: Wed Sep 19, 2018 7:48 pm
by pegot
For anyone curious or who has similar issue, user Bartek provided this useful advice:
Hi,

There are three issues with the scene.
1. Modifiers on the plane. Before rendering an animation you should apply them. If not Blender will calculate the apply every frame. If the mesh is simple it will be fast, if not it will take same time.
2. There is no need to subdivide the plane if you are using Octane's displacement. One polygon is enough. Octane subdivides mesh by itself before rendering. With the array you did it takes 6 seconds before it starts the rendering. With simple mest almost instant.
3. If you are animating only camera the best animation mode is "Camera only"

Cheers,
Bartek

Re: Mesh loading every frame – SA loads it only once

Posted: Thu Sep 20, 2018 9:33 pm
by DrawFun
Hi pegot,

Could you please PM me the link? Thanks.

Cheers,
DrawFun