OctaneRender for Carrara 4.05.00.09[Stable and Test]

Carrara (Integrated Plugin developed by Sighman)
Sighman
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Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

New update for the plugin is now available at the top of this thread.

A new render pass selection bar has been added to the right hand side of the Octane Render View Port. When denoising has been enabled in the Imager settings then you will see two entries (Main, DeMain). Main is the beauty pass and DeMain is the denoised beauty pass. Note that if the denoiser is set to denoise at the end of render then the DeMain pass will not show the denoised image until after the Main pass has completed.

Also note that if you want to generate an animation using the denoised image then you need to select the DeMain pass before you start rendering the animation.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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tschwenke
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Hi Simon,
Note that if the denoiser is set to denoise at the end of render then the DeMain pass will not show the denoised image until after the Main pass has completed.
Should the denoiser work? It doesn't work right now, or will it work in the future?

Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

yes it works. at least it works for single frames. I am fixing the animation rendering right now...
Main
Main
DeMain
DeMain
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Updated the plugin on this thread.

Single frame rendering from the Animation Tab (not the render room) now saves the render pass selected in the Octane Render View Port.

Render room rendering using the Octane renderer still only renders/saves the beauty (Main) pass. The denoised beauty (DeMain) pass cannot be rendered/saved in the render room yet.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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tschwenke
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Hi Simon,

Yes, works now. Perhaps I just had to restart... Well done :)

Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
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tschwenke
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Hi Simon,

Just when I wrote the comment above, it once again started to stop working. Don't know what is happening, but right now, the denoiser again does not work. I'll try to see why it works sometimes but not always...

Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
rashadcarter
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Joined: Thu Sep 11, 2014 1:16 am

Sighman wrote:Updated the plugin on this thread.

Single frame rendering from the Animation Tab (not the render room) now saves the render pass selected in the Octane Render View Port.

Render room rendering using the Octane renderer still only renders/saves the beauty (Main) pass. The denoised beauty (DeMain) pass cannot be rendered/saved in the render room yet.
Thanks for this update Sighman!
rashadcarter
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Sighman,
Not sure if this is expected behavior or not. I find that if I enable Denoising on Volumes the Denoising stops completely on everything. Is this the expected behavior? Thanks for your insight.
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

OctaneRender 4.0 is released along with the OctaneRender for Carrara plugin. Please see the top of this thread for download links.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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tschwenke
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Excellent! Thanks alot!
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
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