New update for the plugin is now available at the top of this thread.
A new render pass selection bar has been added to the right hand side of the Octane Render View Port. When denoising has been enabled in the Imager settings then you will see two entries (Main, DeMain). Main is the beauty pass and DeMain is the denoised beauty pass. Note that if the denoiser is set to denoise at the end of render then the DeMain pass will not show the denoised image until after the Main pass has completed.
Also note that if you want to generate an animation using the denoised image then you need to select the DeMain pass before you start rendering the animation.
OctaneRender for Carrara 4.05.00.09[Stable and Test]
Hi Simon,
Best wishes,
Thomas
Should the denoiser work? It doesn't work right now, or will it work in the future?Note that if the denoiser is set to denoise at the end of render then the DeMain pass will not show the denoised image until after the Main pass has completed.
Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Houdini 20.5 || Win11 || i7 + RTX3080
Updated the plugin on this thread.
Single frame rendering from the Animation Tab (not the render room) now saves the render pass selected in the Octane Render View Port.
Render room rendering using the Octane renderer still only renders/saves the beauty (Main) pass. The denoised beauty (DeMain) pass cannot be rendered/saved in the render room yet.
Single frame rendering from the Animation Tab (not the render room) now saves the render pass selected in the Octane Render View Port.
Render room rendering using the Octane renderer still only renders/saves the beauty (Main) pass. The denoised beauty (DeMain) pass cannot be rendered/saved in the render room yet.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Hi Simon,
Yes, works now. Perhaps I just had to restart... Well done
Best wishes,
Thomas
Yes, works now. Perhaps I just had to restart... Well done

Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Houdini 20.5 || Win11 || i7 + RTX3080
Hi Simon,
Just when I wrote the comment above, it once again started to stop working. Don't know what is happening, but right now, the denoiser again does not work. I'll try to see why it works sometimes but not always...
Best wishes,
Thomas
Just when I wrote the comment above, it once again started to stop working. Don't know what is happening, but right now, the denoiser again does not work. I'll try to see why it works sometimes but not always...
Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Houdini 20.5 || Win11 || i7 + RTX3080
- rashadcarter
- Posts: 70
- Joined: Thu Sep 11, 2014 1:16 am
Thanks for this update Sighman!Sighman wrote:Updated the plugin on this thread.
Single frame rendering from the Animation Tab (not the render room) now saves the render pass selected in the Octane Render View Port.
Render room rendering using the Octane renderer still only renders/saves the beauty (Main) pass. The denoised beauty (DeMain) pass cannot be rendered/saved in the render room yet.
- rashadcarter
- Posts: 70
- Joined: Thu Sep 11, 2014 1:16 am
Sighman,
Not sure if this is expected behavior or not. I find that if I enable Denoising on Volumes the Denoising stops completely on everything. Is this the expected behavior? Thanks for your insight.
Not sure if this is expected behavior or not. I find that if I enable Denoising on Volumes the Denoising stops completely on everything. Is this the expected behavior? Thanks for your insight.
OctaneRender 4.0 is released along with the OctaneRender for Carrara plugin. Please see the top of this thread for download links.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Excellent! Thanks alot!
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Houdini 20.5 || Win11 || i7 + RTX3080