Randomize Volume with a texture
Posted: Tue Sep 04, 2018 8:32 pm
It would be awesome to have a possibility to control Volume's density by some procedural texture, something like a funcionality available in Cinema4D, as presented in this video:
https://youtu.be/X9Z2xhIKh-M?t=2667
It's also achievable in Cycles, is such feature possible to implement in Octane for Blender?
https://youtu.be/X9Z2xhIKh-M?t=2667
It's also achievable in Cycles, is such feature possible to implement in Octane for Blender?