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Randomize Volume with a texture

Posted: Tue Sep 04, 2018 8:32 pm
by nvision
It would be awesome to have a possibility to control Volume's density by some procedural texture, something like a funcionality available in Cinema4D, as presented in this video:
https://youtu.be/X9Z2xhIKh-M?t=2667

It's also achievable in Cycles, is such feature possible to implement in Octane for Blender?

Re: Randomize Volume with a texture

Posted: Tue Sep 04, 2018 11:34 pm
by coilbook
+1

Re: Randomize Volume with a texture

Posted: Thu Sep 06, 2018 11:11 pm
by pegot
+1

Re: Randomize Volume with a texture

Posted: Fri Sep 07, 2018 1:54 pm
by nvision
It seems like this option is not possible in the Standalone version as well, while in Cinema 4D these are procedurally generated voxels. So I guess this request should be moved into General Discussion forum, or I should make a separate request to Blender developers for voxel generating functionality.