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Octane Network Top level OGL textures
Posted: Tue Aug 28, 2018 1:12 am
by blobbybarack
Could be very handy to have some OGL texture slot into the Octane Network shaders top level.
In some context can be very usefullto have a texture in viewport as reference.
Thanks Juan.
Re: Octane Network Top level OGL textures
Posted: Mon Sep 03, 2018 9:19 am
by juanjgon
Hi,
I think that we had talked about this topic before. In short, you can build an HDA with your materials and textures workflow, adding the needed OpenGL tags to support this shading workflow in the viewports.
Check these links:
http://www.sidefx.com/docs/houdini/shade/opengl
http://www.sidefx.com/docs/houdini/prop ... l.html#ogl
Or even this introduction video:
https://vimeo.com/212603065#t=37m0s
Hope it helps,
-Juanjo