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Normal map problems
Posted: Mon Jun 06, 2011 11:39 am
by SebastianJW
I can't seem to create a new thread in the suppport forum so that is why I am posting here.
When I load in a normal map onto my model I get some odd affects.
Without Normal:
With Normal:
I created the map in Zbrush:
The model is to scale and the normal is set to bool smoothing.
Can anybody help me out?
Sebastian
Re: Normal map problems
Posted: Mon Jun 06, 2011 11:49 am
by mib2berlin
You need a normal map in tangent space, maybe "Switch R+G", i don“t use Zbrush.
Cheers, mib
Re: Normal map problems
Posted: Mon Jun 06, 2011 12:34 pm
by SebastianJW
Thanks for your reply mib, when I turn tangent on Zbrush generates a rather flat map in comparison to my previous one. I tried it anyway and it works
The other problem I am experiencing is when I want to import other parts of the head (eyes) the UVs go crazy.
Only head mesh in OBJ with diffuse and bump applied:
Reimport the obj with eyes. The eyes both have separate materials applied to them:
What's going on?
Sebastian
Re: Normal map problems
Posted: Mon Jun 06, 2011 12:57 pm
by SebastianJW
Fixed it!
I was transfering the model from Zbrush to Max to try and fix it and while I exported it with Maya settings I got the UV madness.
If I exported it using XSI settings the scaling was fixed: