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Render Layer glitch

Posted: Mon Aug 20, 2018 9:01 am
by tomsvfx
I have big problems with the edge sampling when using Render Layers.
The problem is very big, since I use a lot of Render Layers in my workflow and where I work and having this issue is very sad.

When using Render Layers, edge sampling is completly messed up.
In beauty its all ok, but when using any pass (anything from beauty pass or rende layer pass) edges of objects are glitched.

Rendering on disk using exr or png doesnt solve problem (tried with different compressions and in different modes linear/tonemapped).

Here is examples images and video:

Video:


Main/Beauty:
Image

Diffuse pass:
Image


My info:
A. Windows 10
B. GTX 1080Ti or GTX 670 (happens on multiple machines)
C. RAM Capacity 32GB
D. Nvidia driver version = 398.11
E. OctaneRender Standalone version = 3.08.3 (3080300)
F. OctaneRender plugin version = 3.08.3
G. Host application version = Cinema4D R17.055

Re: Render Layer glitch

Posted: Mon Aug 20, 2018 9:14 am
by aoktar
You should use matte from beauty pass to erase extra point on edges.

Re: Render Layer glitch

Posted: Tue Sep 04, 2018 8:40 am
by tomsvfx
I think, before 3.08 I didnt have this problem.
I will check if this was working correctly in 3.07 build and write here back.

Re: Render Layer glitch

Posted: Tue Sep 04, 2018 1:11 pm
by tomsvfx
Here I tested same worklfow in 3.07 and its working as expected, without aliasing glitches in the passes.
Doing every render pass "matte from beauty pass" is huge waste of time and computing resource from AE, this way I would hit big performance issues and would only clutter my projects.
Can you adress this issue? I think its a huge deal breaker in upcoming Octane releases, since this problem also exists in 4.0 RC2 versions.

Image


I also tested it in Octane Standalone (3080300) wich also has this problem, so seems like this is Octane Core problem.

Image

Re: Render Layer glitch

Posted: Tue Sep 04, 2018 2:08 pm
by aoktar
Did you read my answer?
viewtopic.php?f=86&t=68553#p344282

Re: Render Layer glitch

Posted: Tue Sep 04, 2018 2:37 pm
by tomsvfx
Yes, I saw your answer, but in 3.07 it worked propperly, and as I mentioned, doing this to every pass is very time and resource consuming.

I just want to know, if there is a plan to fix this, because it worked as expected in previous releases.

Re: Render Layer glitch

Posted: Thu Sep 13, 2018 6:49 am
by tomsvfx
Hello Aoktar!

Do you know if Octane Core developers have noted this issue or already fixed for upcoming release?
I just want to know the statuss of this issue, and it is already adressed.

Thanks!