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Checking camera animation in an ORBX scene?

Posted: Wed Aug 15, 2018 4:18 pm
by marchermitte
Hello there!
I finished an animated archi scene in Modo but I need to upload to Octane render cloud to render the whole 50000 frames.
After exporting the scene to ORBX, I'd like to check in Octane render standalone if the camera animation has been saved correctly but I can't find a timeline or any other way to visualize the animation.

Help please, this is an urgent matter

Thank you

Re: Checking camera animation in an ORBX scene?

Posted: Wed Aug 15, 2018 5:29 pm
by marchermitte
I exported the cam as alembic file, loads fine in Octane but if I connect the alembic into the camera input of the render target node, I don't have access to camera settings anymore. Are the settings saved from Modo (dof, shutter, Fstop etc)?
Also once I export my (new with alambic camera) Orbx to Otoy render cloud, will the camera be saved with my orbx file as well ?

Thank you

Re: Checking camera animation in an ORBX scene?

Posted: Thu Aug 16, 2018 10:01 pm
by face_off
How did you export the scene to ORBX form Modo pls?

Paul

Re: Checking camera animation in an ORBX scene?

Posted: Fri Aug 17, 2018 2:50 pm
by marchermitte
just using the exporter, 11th icon below the IPR windows

Re: Checking camera animation in an ORBX scene?

Posted: Sat Aug 18, 2018 12:17 am
by face_off
I think you need to be using the octane.exportAnimation command.

Paul

Re: Checking camera animation in an ORBX scene?

Posted: Sat Aug 18, 2018 1:18 am
by funk
face_off wrote:I think you need to be using the octane.exportAnimation command.

Paul
You should really make this a button on the toolbar

Re: Checking camera animation in an ORBX scene?

Posted: Sat Aug 18, 2018 11:11 am
by marchermitte
right, because the icon under the ipr and the command aren't the same?
And if I use the command, then the camera motion should be exported as well? No need for an extra alambic export?

Re: Checking camera animation in an ORBX scene?

Posted: Mon Aug 20, 2018 11:42 am
by face_off
And if I use the command, then the camera motion should be exported as well? No need for an extra alambic export?
Yes. The command is octane.saveAnimation.

Paul

Re: Checking camera animation in an ORBX scene?

Posted: Tue Aug 21, 2018 4:37 am
by funk
face_off wrote:The command is octane.saveAnimation.
Is there any reason why this isnt a button? Why not make this easier for users?

Re: Checking camera animation in an ORBX scene?

Posted: Tue Aug 21, 2018 4:48 am
by face_off
Is there any reason why this isnt a button? Why not make this easier for users?
If you provide a button icon I will add it to the toolbar.

Paul