Why octane load alpha channel in jpg file?
Posted: Sat Aug 04, 2018 11:47 pm
Hi,
i have loaded a single .jpg file in octane.
When i click the edit setting button, octane list this:
Source file format: 24 bit RGB
Loaded as: 32 bit RGB
Why?
I don't need alpha channel, i loose 25% of graphic memory!
i have loaded a single .jpg file in octane.
When i click the edit setting button, octane list this:
Source file format: 24 bit RGB
Loaded as: 32 bit RGB
Why?
I don't need alpha channel, i loose 25% of graphic memory!