Hello all,
Was wondering if anyone knew how these materials were created.
I can't figure out how the glass tube material was made. I tried a specular material but cannot recreate the one in the link and image. it also takes a really long time to render when I lower the Rey epsilon, and I thought I needed that to recreate the glass tube material.
Any ideas?
Thanks in advance!
I think this will get me closer to what I'm trying to achieve.
Thanks again.
Re: Emission material inside a glass material.
Posted: Mon Aug 06, 2018 12:18 pm
by rooster
Hey Jerzer,
I tried out the vertex map tut, it was very informative. Do you know the trick to have the geometry have a glass material with the glowing light material combined?
Thanks again!
Re: Emission material inside a glass material.
Posted: Mon Aug 06, 2018 11:21 pm
by rooster
If anyone else on this forum has any ideas please do share.
Thank you in advance!
Re: Emission material inside a glass material.
Posted: Tue Aug 07, 2018 3:16 pm
by bepeg4d
Hi,
here is a possible solution with X-Particles:
I have used a Glossy with Falloff in Opacity, instead of a Specular material for the transparent tubes.
ciao Beppe
Re: Emission material inside a glass material.
Posted: Sat Aug 11, 2018 8:14 pm
by rooster
Thanks bepeg4d!
What I'm trying to achieve is the blurred glow light source effect in the first attachment.
I can kinda achieve it when I increase the roughness of the secular/glass material, but then the reflection in the glass goes away. You can see this in the second attachment.
Octane forum, any ideas on how to obtain this effect?
Why try to do all that in one material/object? You could either use particles or clones or even a trimmed sweep object inside the glass tubes to generate the emission. Another option would be to use the vertex map to drive a mix material that combines the glass material with a simple emissive one.