Reporting a bug(?)
Posted: Fri Jun 03, 2011 3:50 pm
Sometimes, maybe once out of ten times that I click a material with the material picker, the camera angle changes! The main problem is that if the camera position was not an imported one, that specific position is now gone forever. And no, the camera zoom picking mode was not enabled! This is another reason it would be helpful to be able to undo stuff in Octane.
Another thing (not a bug) is that adjusting the camera angle is a pain in itself. It's very hard to move the camera just a little, say 50cm. I made a large architectural model for a client and tried to get a specific angle the client wanted. The smallest movement of the mouse meant at least 1 meter in the model. I tried the camera position sliders too, but the smallest movement of a slider made the model disappear in the horizon (pos), or turn way too much (target). And what about the numerical coordinates? Well how do you control xyz coordinates, such as -1123.5955056? Or do I have a scale issue here or something?
Anyway, would it be possible to make this somehow more practical, something like, for example to turn the camera around z, you would enter the amount, say 10 degrees, and then you would click a button next to it repeatedly and the camera would turn each time that amount. I think this applies elsewhere in Octane too. Sliders are easy and quick but not accurate, while numerical entries are accurate but slow.
adiarc
Another thing (not a bug) is that adjusting the camera angle is a pain in itself. It's very hard to move the camera just a little, say 50cm. I made a large architectural model for a client and tried to get a specific angle the client wanted. The smallest movement of the mouse meant at least 1 meter in the model. I tried the camera position sliders too, but the smallest movement of a slider made the model disappear in the horizon (pos), or turn way too much (target). And what about the numerical coordinates? Well how do you control xyz coordinates, such as -1123.5955056? Or do I have a scale issue here or something?
Anyway, would it be possible to make this somehow more practical, something like, for example to turn the camera around z, you would enter the amount, say 10 degrees, and then you would click a button next to it repeatedly and the camera would turn each time that amount. I think this applies elsewhere in Octane too. Sliders are easy and quick but not accurate, while numerical entries are accurate but slow.
adiarc