C4D R20 New Node Editor changes.
Posted: Wed Aug 01, 2018 4:42 pm
So after catching up with everything new with R20 and seeing all of the videos a single question came to my mind: is there a chance for the new UI to be implemented as a new editor for Octane in C4D?
First of all I would like to start by saying that the current editor is much better than the other ones available for competing plugins say Arnold or Redshift, Aoktar has definitely done a good job with it's implementation but I think that if you consider all of the features that the new UI brings to the table there is room for an argument to be made for switching gears into the new UI.
I will try here to come up with some Pros and Cons:
Pros:
- Improved speed by use of the Commander to call out nodes.
- Improved navigation with the ability to filter nodes via search box or having a list of current nodes being used plus having a mini map.
- Improved visualization with several levels of details to show up all the pins with color coded options for different data types.
- Ability to manage several connections at once aka plug a bunch of cables in another pin at once.
- Being able to compress a selection of nodes to create "group nodes" something already available in the stand-alone but not implemented in the plug-in, additionally, the ability to export/store said group nodes in different ways.
- Ability to expose parameters of single nodes within a group node as global parameters for later use in the main interface. (this is also already possible in the stand-alone)
Cons
- Time consuming to implement.
- May bring new bugs to the table.
- Not having a custom UI may make new features of Octane more difficult to implement.
Feel free to add comments to expand or discuss what I already said here, I would love to hear your thoughts on this topic.
Note that I'm assuming that everything listed in the new features can be use for another plugins.
References:
https://www.maxon.net/en/products/new-i ... materials/
First of all I would like to start by saying that the current editor is much better than the other ones available for competing plugins say Arnold or Redshift, Aoktar has definitely done a good job with it's implementation but I think that if you consider all of the features that the new UI brings to the table there is room for an argument to be made for switching gears into the new UI.
I will try here to come up with some Pros and Cons:
Pros:
- Improved speed by use of the Commander to call out nodes.
- Improved navigation with the ability to filter nodes via search box or having a list of current nodes being used plus having a mini map.
- Improved visualization with several levels of details to show up all the pins with color coded options for different data types.
- Ability to manage several connections at once aka plug a bunch of cables in another pin at once.
- Being able to compress a selection of nodes to create "group nodes" something already available in the stand-alone but not implemented in the plug-in, additionally, the ability to export/store said group nodes in different ways.
- Ability to expose parameters of single nodes within a group node as global parameters for later use in the main interface. (this is also already possible in the stand-alone)
Cons
- Time consuming to implement.
- May bring new bugs to the table.
- Not having a custom UI may make new features of Octane more difficult to implement.
Feel free to add comments to expand or discuss what I already said here, I would love to hear your thoughts on this topic.
Note that I'm assuming that everything listed in the new features can be use for another plugins.
References:
https://www.maxon.net/en/products/new-i ... materials/