Replacement for Clear Flags: Solid Color?
Posted: Thu Jul 19, 2018 9:14 pm
My current workflow has me adjusting a Unity camera's clipping planes and using Clear Flags: Solid Color to render a bright green color that I later use to key out. This allows me to composite layers of exports in an editing suite.
My issue is that by default, Octane wants to replace the skybox / solid color with a Daylight Environment. I want to keep the lighting features of Octane's Daylight Environment, but I need to replace the sky texture with a solid color, without affecting the light. Seems like Visible Environment could be the solution, but I'm a little confused on how it works and the manual isn't of any help.
Any ideas on how to get this done?
My issue is that by default, Octane wants to replace the skybox / solid color with a Daylight Environment. I want to keep the lighting features of Octane's Daylight Environment, but I need to replace the sky texture with a solid color, without affecting the light. Seems like Visible Environment could be the solution, but I'm a little confused on how it works and the manual isn't of any help.
Any ideas on how to get this done?