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What setting increases/decreases SSS in OCDS?
Posted: Sat Jul 14, 2018 12:46 am
by Notiusweb
When OCDS does its auto-material conversion of SSS from the Daz maps, is there a specific setting, or rule-of-thumb to a combination of settings (ie - Transmission, Scattering Density, Volume Step Length, etc), that would increase the amount of SSS emanated by the diffuse material on a character?
Thanks!
Re: What setting increases/decreases SSS in OCDS?
Posted: Tue Jul 17, 2018 1:10 pm
by TRRazor
Usually, the SSS is controlled via two settings in a material
1.) Transmission (controlls if the material appears translucent in any way shape or form)
2.) Medium (Absorption or Scattering) is the actuall SSS.
The density value of the medium node controlls how "thin" or "thick" the material is and how fast it thus lets light scatter though itself.
Higher values will show less SSS while lower values will produce more SSS. Don't go to low with this value or you will end up with fireflies / hotpixels in your scene.
Re: What setting increases/decreases SSS in OCDS?
Posted: Wed Aug 01, 2018 10:14 pm
by Notiusweb
Hi TR, never said thanx.
Thank you very much for taking the time to detail this for us.
Appreciate it!