Geometry Caching?
Posted: Fri Jul 13, 2018 10:03 pm
Hi, I am rendering a scene with octane scatter making many copies of 1 very complicated tree model. I think the transfer of the tree geometry to the graphics card is slowing things down (time to seeing the render start vs black screen is about 1/10 the time when the tree is not included)
Is it possible to cache the tree geometry in the graphics card so it does not have to be transferred each time? (or other ways to speed things up if something different is in fact happening). I wasn't able to find any tutorial on doing this.
Thanks!
Is it possible to cache the tree geometry in the graphics card so it does not have to be transferred each time? (or other ways to speed things up if something different is in fact happening). I wasn't able to find any tutorial on doing this.
Thanks!