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Woody Allen Bust
Posted: Wed Jun 01, 2011 3:56 am
by hadouken
hi Octane. I sculpted a bust in mudbox.not really a sketch, but not really a complete work. I wanted to see how easy i could set up a museum type shot in Octane. about 5mins, PT on.
I'm going to bed soon but I'll leave a turntable animation rendering overnight and post it soon.
Re: Woody Allen Bust
Posted: Wed Jun 01, 2011 6:53 am
by matej
I think you should continue polishing this work. It has potential to be great, don't leave it unfinished.
* finish the sculpt (the subject alone is hilarious - his face expression is great

)
* create some nice materials, don't just use plain default glossy without texture
* raise the model out from the floor and put it on some base
Re: Woody Allen Bust
Posted: Wed Jun 01, 2011 7:09 am
by Refracty
Cool.
Noses and ears they grow and grow and grow.
Nice sculpt and render.
Re: Woody Allen Bust
Posted: Wed Jun 01, 2011 12:58 pm
by hadouken
Thanks. I tried putting in the full rez sculpt in octane but it was too uch. So I had to settle for a lower subdivision level. I think I'll add a normal map if octane supports it.
Re: Woody Allen Bust
Posted: Wed Jun 01, 2011 1:06 pm
by cornel
That´s a great looking sculpt, Woody is quite recognizable.
Octane supports normal maps, go for it!
But imho, I think that an ordinary bump map tend to look better than a normal map in octane, for some reason,
I love how it handles (strong) bump.... it... always looks a little bit crisper.
Attention, if you use both, the normal map will always overwrite the bump map.
Re: Woody Allen Bust
Posted: Wed Jun 01, 2011 1:54 pm
by hadouken
Thanks. wow really?! Normal beats bump?! Rock beats scissors I suppose.

I thought they would compound like in max.Good to know sir.

My only problem with bump is that it's sooooo sensitive.e Well, I think most of the material settings in Octane are hyper emo sensitive. I hope the normal map isn't not hard to tweak in octane.
I'm going to unwrap the low res bust and do a more pro workflow once I get home. I was also interested in testing the limits of octane and high res meshes. I know people always talk about scene complexity, but I think they mostly refer to like, architectural shots with hundreds of objects. I wanted to see how having one hugely dense model would compare to a scene with tons of low poly objects. I wasn't able to have the 6million poly bust, but the 2 millions came in ok after a few minutes.
One thing I wanted to get down though, being a huge Allen fan, was his likeness. I spent about 6hrs on this the last couple of nights.
Re: Woody Allen Bust
Posted: Wed Jun 01, 2011 2:23 pm
by ironelix
nice start image hadouken!
Re: Woody Allen Bust
Posted: Wed Jun 01, 2011 2:26 pm
by cornel
wow really?! Normal beats bump?!
No, reversed: Bump beats normal.
Just my opinion...