Metallic material appears white difuse by default
Posted: Tue Jun 26, 2018 11:08 am
Hi!
In the version 3.08.1 (OSX - Subscription- C4D) The metallic material appears difuse white by default. Only when the specular map is set to 1 seems correct.
in previous versions this did not happen, and I test the last v4 and the same thing happens.
I dont know its a bug or this has to be like this. In the case, always set the specular map to 1 manually? Why does not it setup by default? I'm missing something?
Thanks!!!
In the version 3.08.1 (OSX - Subscription- C4D) The metallic material appears difuse white by default. Only when the specular map is set to 1 seems correct.
in previous versions this did not happen, and I test the last v4 and the same thing happens.
I dont know its a bug or this has to be like this. In the case, always set the specular map to 1 manually? Why does not it setup by default? I'm missing something?
Thanks!!!