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Metallic material appears white difuse by default

Posted: Tue Jun 26, 2018 11:08 am
by EduTorres
Hi!

In the version 3.08.1 (OSX - Subscription- C4D) The metallic material appears difuse white by default. Only when the specular map is set to 1 seems correct.
in previous versions this did not happen, and I test the last v4 and the same thing happens.
I dont know its a bug or this has to be like this. In the case, always set the specular map to 1 manually? Why does not it setup by default? I'm missing something?
Thanks!!!

Re: Metallic material appears white difuse by default

Posted: Tue Jun 26, 2018 11:33 am
by aoktar
EduTorres wrote: I dont know its a bug or this has to be like this. In the case, always set the specular map to 1 manually? Why does not it setup by default? I'm missing something?
Thanks!!!
If question goes to Developer, Answer is that I forgot to set specular map to zero. How could you call it bug it as don't know? It depends to what's intented to be seen by default. Specularmap=0 is for seeing diffuse, 1 is for full metallic in surfaces.

Re: Metallic material appears white difuse by default

Posted: Tue Jun 26, 2018 12:19 pm
by EduTorres
Ok! thanks aoktar!