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MixMaterial error on final render

Posted: Tue Jun 19, 2018 9:31 pm
by Pedrobcancer
Hello, I have a scene with a mixmaterial with a mask that is composed of a native layer system of c4d, in them there is a video, an image and a noise, the image and noise are in a folder.

The make an interactive render all good, but when doing the final render the material mix only takes a material, it is as if the mask is left in black.

Any idea what it could be?

Re: MixMaterial error on final render

Posted: Tue Jun 19, 2018 11:41 pm
by aoktar
It's not safe to use C4D's native shaders until current versions. So stay away from them until seeing OSL implementation of these shaders.