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layer black shadow bug

Posted: Mon Jun 18, 2018 12:01 pm
by Ayu889900
layer black shadow show any shadow project by lights even the light source is blocked by polygon.And the shadow intensity is controlled by light sampling rate in octane light tag.
Below scene I set the tube layer 2 and others are layer 1,and here is the render setting and 2 different scenes
6.PNG
7.PNG
1.PNG
scene 1 with 1 light
2.PNG
sence 1 tube shadow
3.PNG
scene 2 with 2 lights
4.PNG
scene 2 tube shadow
5.PNG
scene 2 tube shadow with 5 sampling rate for left light and 1for right light. both lights have same light power and other attributes
LBSH bugs.rar
scene file
(68.55 KiB) Downloaded 168 times


The left light should not project shadow because it is blocked by the middle pane, but the LBSH layer seems like there is no block between tube and the left light. And shadow intensity is affect by sampling rate. Those bugs really annoy me when compositing. I hope these can be fixed soon.

A.Win10
B.GTX1080ti
C.48GB
D.398.11
E.not installed
F.3.08
G.c4d R19

Re: layer black shadow bug

Posted: Fri Aug 09, 2019 1:01 am
by protokol
Hay did you have any luck resolving this issue? I'm getting similar results.

Re: layer black shadow bug

Posted: Fri Aug 09, 2019 2:01 am
by protokol
Here is my scene I have motion tracked. I have placed the large rectangular cube in the middle to test. As you can see the lower half of the cube is covered by shadow so in compositing I would only want to add the shadow casted by the top half of the cube that is being hit by the light.
C4D_Octane - Black Shadow Test 2_A.PNG
As you can see, the shadow layer being created is incorrect. The shadow being cast is as if the object were completely in direct light, when it is actually partially obscured. The lower half of the shadow should be extremely faint and the top half dark.
C4D_Octane - Black Shadow Test 2_B.PNG
I want the section within the red outline to be invisible or very very faint.
C4D_Octane - Black Shadow Test 2_C.PNG
C4D_Octane - Black Shadow Test 2_D.PNG
As you can see, in compositing this is adding an extra shadow over the already shadowed area. I only want to add the shadow of the part that is being hit by the light.